Refers to the usage of game mechanics/gaming techniques in non-game environments to enhance employee engagement and motivate people to achieve their goals. It is also used to solve problems in business scenarios.
Gamified learning experiences are fun, engaging and lead to insights that have long-lasting effects.
The type of content used in learning modules and even the nature of learning modules themselves has undergone a prominent change and moved towards a future driven by VR, AI and gamification. People don’t just seek learning processes but rather crave for experiential learning and effective skill sets that can connect with and relate to.